
Paths — OpenMW 0.49.0 documentation
This is mainly useful if you want to make an openmw.cfg file that also works with older versions, where quoting was mandatory. It also lets you specify paths with whitespace at the beginning …
Paths | OpenMW
This is mainly useful if you want to make an openmw.cfg file that also works with older versions, where quoting was mandatory. It also lets you specify paths with whitespace at the beginning …
Installation Guide | OpenMW
Installation Guide In order to use OpenMW, you must install both the engine and the game files for a compatible game. Table of Contents
Install OpenMW | OpenMW
Debian OpenMW is available from the unstable (sid) repository of Debian contrib and can be easily installed if you are using testing or unstable. However, it depends on several packages …
Models Settings — OpenMW 0.49.0 documentation
Models Settings load unsupported nif files Type: boolean Range: True/False Default: False Allow the engine to load arbitrary NIF files as long as they appear to be valid. OpenMW has limited …
OpenMW CS User Manual — OpenMW 0.48.0 documentation
The following document is the complete user manual for OpenMW CS, the construction set for the OpenMW game engine. It is intended to serve both as an introduction and a reference for the …
Game Settings — OpenMW 0.47.0 documentation
Enable visual clues for items owned by NPCs when the crosshair is on the object. If the setting is 0, no clues are provided which is the default Morrowind behaviour. If the setting is 1, the …
Shaders Settings — OpenMW 0.47.0 documentation
This mode also enables lighting on groundcover and a configurable light fade. It is recommended to use this with older hardware and a light limit closer to 8. Because of its wide range of …
Shaders Settings | OpenMW
Controls internal light source handling: - legacy: fixed-function pipeline, max 8 lights per object. - shaders compatibility: removes light limit, better attenuation, recommended for older hardware. …
Engine handlers reference | OpenMW
Engine handler is a function defined by a script, that can be called by the engine. Can be defined by any script global menu local