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  1. GitHub - Wasserwecken/bvhio: Read, write, edit and create .bvh files ...

    Read, write, edit and create .bvh files with hierarchical 3D transforms - Wasserwecken/bvhio

  2. GitHub - gkjohnson/three-mesh-bvh: A BVH implementation to speed …

    A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes. - gkjohnson/three-mesh-bvh

  3. bvh · GitHub Topics · GitHub

    4 days ago · GitHub is where people build software. More than 150 million people use GitHub to discover, fork, and contribute to over 420 million projects.

  4. BVH Construction and Traversal Library - GitHub

    BVH Construction and Traversal Library Note: This is the 2nd version of this library. Check the v1 branch for the older, first version of this library. This library is a small, standalone library for BVH …

  5. GitHub - jbikker/tinybvh: Single-header dependency-free BVH ...

    Single-header dependency-free BVH construction and traversal library. - jbikker/tinybvh

  6. GitHub - NisharArjyal/BoundedVolumeHierarchy: A modern C++ BVH ...

    This is a modern C++17 header-only BVH library optimized for ray-tracing. Traversal and construction routines support different primitive types. The design is such that the BVH only holds nodes, no …

  7. GitHub - ToruNiina/lbvh: an implementation of parallel linear BVH …

    an implementation of parallel linear BVH (LBVH) on GPU - ToruNiina/lbvh

  8. GitHub - svenstaro/bvh: A fast BVH using SAH in rust

    A fast BVH using SAH in rust. Contribute to svenstaro/bvh development by creating an account on GitHub.

  9. GitHub - brandonpelfrey/Fast-BVH: A Simple, Optimized Bounding …

    Code: Fast-BVH, an optimized Bounding Volume Hierarchy Author: Brandon Pelfrey (brandonpelfrey@gmail.com) Borrowed AABB Intersection code referenced in BBox.cpp Date: April …

  10. BVH: Bounding Volume Hierarchy - GitHub

    BVH: Bounding Volume Hierarchy A implementation of BVH, which is a tree of boxes where each node encloses all of its descendants. This structure can accelerate some computer graphics technique …