Bethesda hadn't dealt with guns in a long time when it came time to develop Fallout 3; thankfully, VATS helped close the ...
Mohsen Baqery is a Guide Staff Writer from Turkey. With a passion for gaming that borders on obsession, Mohsen thrives on guiding fellow gamers through the most challenging obstacles while exploring ...
VATS (Vault-Tec Assisted Targeting System) is a long-time Fallout feature that pauses the game and lets players take aim at specific enemy body parts to disarm a limb, break a knee, or pop a ghoul's ...
Join members of the Bethesda Game Studios team, including Fallout 3's lead artist Istvan Pely, lead designer Emil Pagliarulo, and more as they discuss adapting the combat from the original Fallout ...
We know that upcoming sci-fci RPG The Outer Worlds from Fallout: New Vegas studio Obsidian will include a Fallout VATS-adjacent system called TTD (Tactical Time Dilation). Used as an aid for aiming ...
Nicole Sobon is a writer for Game Rant. Prior to joining Game Rant, Nicole worked as an editor/writer at CBR, as well as the Editor in Chief at MCU Exchange. She occasionally writes at Murphy's ...
Starfield offers a familiar Bethesda experience, but the combat feels lacking without the VATS system from Fallout games. While other RPGs like Mass Effect and The Outer Worlds have similar mechanics ...
Among the many little tweaks Obsidian made in Fallout: New Vegas was an overhaul of VATS. The crit bonus and damage reduction were revised downward, meaning that rather than being a bulletproof god ...
The weird second part of Fallout 4's next-gen update, which we first learned about last week, arrived yesterday, bringing with it a host of fixes mainly aimed at getting the game to run and look a bit ...
Are you wondering how to use VATS in Fallout 76? The Vault-Tec Assisted Targeting System is a powerful tool that every Vault Dweller has at their disposal. Using it will help better your shots in ...
In Fallout 4, you could use VATS (or V.A.T.S.) to pause time and deliver some serious slowmo damage to enemies. It was a nod to Fallout 1 and 2’s turn-based combat, which was neat. But since Fallout ...