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Level One and New Physics - Doppler Creative
Like most physics engines, everything should be able to interact with another. In Boxel 3D, all blocks have physic properties that effect one another. For example, you can place a non-static spike block on top of a jump pad and watch it fly. You can also create “seesaw” blocks that launch the player (or other objects).
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Boxel 3D Archives - Page 3 of 4 - Doppler Creative
Level One and New Physics As you can see, the new level design is lookin’ [...]
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How to Calculate 2D Collisions - Doppler Creative
At the time, I was really excited to forget about 2D collisions, and rely on physics libraries to calculate complex collisions. I used a library called matter.js, and immediately fell in love with it.
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Grappling Hook Prototype #3 - Doppler Creative
The grapple prototype is now complete, which means I can finally start designing levels for this new feature! I decided to stick with the "multi-joint" functionality after adding the chain texture. The individual chain links look super cool with the rope physics, so I
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Boxel 3D Spider-Verse - Doppler Creative
Thankfully, the current physics engine MatterJS already supports “constraints” (aka “ropes”), so I would like to explore this option deeper. If I can get the physics feeling smooth, you can expect to see a wave of new levels coming to the game.